Mary Shelley's Frankenstein | |
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Manufacturer | Sega Pinball |
Release date | January 1995 |
System | DataEast/Sega Version 3b |
Design | Designer: John Borg Programmers Neil Falconer, Orin Day, John Carpenter Dots/Animation: Jack Liddon, Kurt Andersen, Scott Melchionda Artwork: Paul Faris Music: Brian Schmidt Sounds: Brian Schmidt |
Production Run | 3,000 (confirmed) |
Mary Shelley's Frankenstein is a 1995 pinball machine released by Sega Pinball. It is based in the film of the same name.
The game feaures three full sized flippers. two of these are at the bottom in the normal position and the other one is located further up the table. It has two regular sized triangular slingshots at the bottom and features an 'alive' kickback ball save feature on the left outlane. There are no under-the-playfied tunnels but the game features two scoops; the Geneva (lower) scoop and the Sarcophagus (upper) scoop. There are four pop-bumpers found on the left side and near them is the 'Ice-cave'; a small hole which, if shot, will give the player a random bonus as well as relighting the alive kickback if unlit. There is a ramp at the back of the table which feeds the left inlane. Next to that there is the "North Pole" VUK (Vertical up Kicker) which kicks up into a ramp that feeds the right inlane. The toy in this game is a model of Frankenstein which, during 'Creature Multiball,' will throw a ball down onto the playfield.
As well as these modes there are also two separate multiball modes. 'Geneva multiball' is a three ball multiball, which is started by shooting the ball into the 'Geneva' scoop while the Geneva light is activated. 'Creature multiball' is started by looping the 'Creature ramp' a number of times and then shooting 'North Pole.' This triggers a two ball multiball which can be upgraded to as much as a six ball multiball by shooting 'North Pole' again followed by any jackpot shot.